Add an option for soldiers to guard resource gatherers (this was implemented, but wasn't working properly). Fix save issues (if anyone has any idea why this may be happening, please let me know). Fix grass indoors (can be fixed with a restart). The -UCD Configuration- tool should always add itself to the player if removed. Ending should work better, and you should always get the key to Leo's House Barricade system redone to be more efficient. You are no longer asked if you want to buy another soldier. General menu improvements, such as errors with wording. Fighter upgrades no longer break the menu. You now have to use the power to bring up the menu, and it should be much harder to break. Alternatively, you can fast travel directly to the island or to Leo's Boat without doing anything. The courier is now dead, and located outside of Whiterun by the stables (the courier may have been causing problems). No more LOD in the Castle Defense worldspace (thought it may have been causing problems). There are now 4 different bosses! They are: Dragons, Dragon Priests, Dwarven Centurions, and Werewolf Savages. IF YOU ARE PLAYING THE NEWEST VERSION AND HAVE PREVIOUSLY PLAYED AN OLD VERSION YOU MUST LOAD A SAVE FROM BEFORE THE MOD WAS LOADED OR THE NEW VERSION MAY NOT WORK CORRECTLY. I also wouldn't continue playing Skyrim on a save you played the mod on, as future versions of the mod may not work. The highly anticipated Ultimate Castle Defense mod is here!
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